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♠ Rules · 5-minute read
Teen Patti rules and hand rankings
How a round of Teen Patti works from the boot to the show, every hand from trail to high card with the real chance of getting it, and what to do when two hands tie.
Updated October 2026
The rules in brief: each player puts in a boot, gets three cards face down and bets in turn, either blind (without looking) or seen (after looking, at double the cost). You can pack at any time. When two players are left, either can pay for a show and the better hand wins the pot.
What you need
One standard 52-card deck with the jokers removed, three to six players, and something to bet with. At home that’s usually coins, chips or matchsticks. Aces are high, then K, Q, J, 10 and down to 2. Suits have no rank of their own; they only matter when all three of your cards share one.
How a round works
- Boot. Everyone puts the same small amount into the middle. This pot is what the round is played for, and the boot sets the starting bet, called the current stake.
- Deal. The dealer gives each player three cards face down, one at a time. Play starts on the dealer’s left and moves clockwise.
- Blind or seen. On your turn you either bet blind, without looking at your cards, or look and play seen. You can switch from blind to seen on any turn, but never back.
- Bet or pack. Bet to stay in, or pack (fold) and lose what you have already put in.
- Side show. With three or more players still in, a seen player can ask the seen player who bet just before them for a private comparison. If that player agrees, the weaker hand packs. They’re allowed to refuse.
- Show. When only two players are left, either one can pay for a show. Both hands go face up and the better one takes the pot. If everyone else packs first, the last player wins without showing.
Blind vs seen: how much to bet
| Detail | Blind player | Seen player |
|---|---|---|
| Has looked at cards? | No | Yes |
| Minimum bet | 1× current stake | 2× current stake |
| Maximum bet | 2× current stake | 4× current stake |
| Can ask for a side show? | No | Yes |
| Can ask for a show? | Yes (pays 1×) | Yes (pays 2×) |
When a blind player raises, the current stake goes up for everyone. A seen player always pays double whatever the blind amount is.
Teen Patti hand rankings (best to worst)
There are exactly 22,100 ways to deal three cards from a 52-card deck. Here’s how they split.
| Rank | Hand | What it is | Example | Hands | Chance |
|---|---|---|---|---|---|
| 1 | Trail / set | Three of the same rank | A A A | 52 | 0.24% |
| 2 | Pure sequence | Three in a row, same suit | 4 5 6, all hearts | 48 | 0.22% |
| 3 | Sequence / run | Three in a row, mixed suits | 9 10 J | 720 | 3.26% |
| 4 | Colour | Three of one suit, not in a row | 2 6 J, all spades | 1,096 | 4.96% |
| 5 | Pair | Two of the same rank | Q Q 5 | 3,744 | 16.94% |
| 6 | High card | None of the above | A 9 4 | 16,440 | 74.39% |
The trail is dealt a little more often than the pure sequence (52 combinations against 48), yet the trail ranks higher. That’s how the game has always been played and every app keeps it.
An easy way to remember the order is T-P-S-C-P-H: Trail, Pure sequence, Sequence, Colour, Pair, High card.
Sequence order
The best run is A-K-Q. Next comes A-2-3 in most homes and apps, then K-Q-J, Q-J-10 and so on down to 4-3-2. Some families count A-2-3 as the lowest run instead. Agree on that before the first deal, because it’s the most common argument at the table.
K-A-2 isn’t a sequence. Runs don’t wrap around.
When two hands tie
| Both players have | Who wins |
|---|---|
| Trails | Higher rank. A A A beats K K K |
| Sequences or pure sequences | Higher run, using the order above |
| Colours | Compare the highest card, then the next, then the last |
| Pairs | Higher pair. If the pairs match, the higher third card |
| High cards | Highest card, then the second, then the third |
If two hands are exactly equal in rank, suits don’t break the tie in classic rules. In a show between two exactly equal hands, the player who asked for the show loses. That rule keeps people from calling cheap shows.
Odds that change how you play
- Three hands in four are high cards. Any pair is already better than most hands at the table.
- More players means stronger winning hands. A pair of sevens is a good hand against one opponent. Against five, someone often has better.
- A-K-x high card is decent heads-up. With only two players left, an ace-king high card wins more often than it loses.
Beginner tips that save chips
- Pack more often than feels natural. At a full table, a queen-high hand rarely survives to a show.
- Stay blind for a turn or two. Blind bets cost half, and opponents can’t read anything from your face.
- Count the players left before you bet. Hand strength depends on table size.
- Set a stop point before you start. Decide how many chips you’ll play with and leave when they’re gone. Never raise stakes to win back losses.
Once you know the classic game, try the house variations. Our 3 Patti variations guide covers Muflis, AK47, Joker and more. To play on your phone, see the Teen Patti Master guide.
Teen Patti rules FAQ
What beats what in Teen Patti?
From best to worst: trail, pure sequence, sequence, colour, pair, high card. A trail of aces is the best hand. A high card of 5-3-2 in mixed suits is the worst.
Is A-2-3 the highest or lowest sequence?
In most apps and homes it’s the second-best run, just below A-K-Q. Some families treat it as the lowest. Agree before you play.
What is a side show in Teen Patti?
A private comparison between two seen players. You ask the player who bet just before you. If they agree, you both look at each other’s cards and the weaker hand packs. They can refuse.
Can a blind player ask for a side show?
No. Only seen players can ask for or receive a side show. A blind player can still ask for the final show when two players are left.
What happens if two hands are exactly the same?
Suits don’t rank in classic Teen Patti. In a show between identical hands, the player who asked for the show loses.
How many cards are dealt in Teen Patti?
Three cards to each player, face down, from a single 52-card deck with no jokers.